"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away."
—Antoine de Saint-Exupery
IN THIS CHAPTER
This chapter is about gadget design and user interface. Design starts with the factors that determine the type of gadget you want to develop, the information it will display, the user interface, the usage pattern, and the behavior of a gadget.
Design includes the dimensions, the images, the text, and the "look and feel." You also decide how the gadget interacts with the user and how it interacts with the system. ...