Chapter 6. Design Patterns and Standard Practices
"Design is the conscious effort to impose a meaningful order."
IN THIS CHAPTER
Design patterns refer to tried and tested solutions to recurring problems. Standard practice points to the reuse of known methods for developing functionality common to similar applications.
Although gadgets are lightweight applications and don't follow a complete software development life cycle (SDLC), developing a gadget is similar to developing software. Knowledge of existing patterns and practices and taking a standardized approach helps a lot in gadget development and ensures a smooth development ...