Chapter 2 Getting Started
In this chapter, we’ll get a feel for the structure of a simple wxWidgets program, using a tiny sample. We’ll look at where and how a wxWidgets application starts and ends, how to show the main window, and how to react to commands from the user. Following the wxWidgets philosophy of keeping things nice and simple, that’s all we’re going to cover in this chapter. You may also want to refer to Appendix A, “Installing wxWidgets.”
Get Cross-Platform GUI Programming with wxWidgets now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.