September 2018
Beginner to intermediate
180 pages
3h 58m
English
Content preview from D3.js Quick Start Guide
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What this book covers
Chapter 1, Getting Started with D3.js, provides a high-level overview of what makes D3 so interesting. We examine what an SVG element is and set up our machine so that it is ready to create D3 code. We also take a look at this book's approach to learning and how it applies to the applications that we'll build.
Chapter 2, Using SVG to Create Images Using Code, covers the basics of SVG (base tags, basic elements, positioning, and styling). We also look at Bezier curves and how to draw organic shapes with them. We're now ready to learn how D3 can be used to modify these elements.
Chapter 3, Building an Interactive Scatter Plot, explains static scatter plots and a shows how to build a table that displays its data.
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