January 2019
Intermediate to advanced
384 pages
13h 27m
English
This chapter covers
In this chapter, you’ll build a flexible library that provides data structures to represent Go games and algorithms that enforce the Go rules. As you saw in the preceding chapter, the rules of Go are simple, but in order to implement them on a computer, you have to consider all the edge cases carefully. If you’re a novice to the game of Go or need a refresher of the rules, make sure you’ve read chapter 2. This chapter is technical ...