20
AlphaGo Zero and MuZero
Model-based methods allow us to decrease the amount of communication with the environment by building a model of the environment and using it during training. In this chapter, we take a look at model-based methods by exploring cases where we have a model of the environment, but this environment is being used by two competing parties. This situation is very common in board games, where the rules of the game are fixed and the full position is observable, but we have an opponent who has the primary goal of preventing us from winning the game.
A few years ago, DeepMind proposed a very elegant approach to solving such problems. No prior domain knowledge is required, but the agent improves its policy only via self-play. ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access