Learning the Adapter Pattern
The easiest way to understand the intent of the Adapter pattern is to look at an example of where it is useful. Let's say I have been given the following requirements:
Create classes for points, lines, and squares that have the behavior “display.”
The client objects should not have to know whether they actually have a point, a line, or a square. They just want to know that they have one of these shapes.
In other words, I want to encompass these specific shapes in a higher-level concept that I will call a “displayable shape.”
Now, as I work through this simple example, try to imagine other situations that you have run into that are similar, such as
You have wanted to use a subroutine or a method that someone else has ...
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