Chapter 4

Ideation

In this chapter we will be looking at different ways to ideate for XR experiences. Though your creative process may not change dramatically from other design projects, there are additional considerations that need to be incorporated along the way. We will be identifying those as well as expanding them by providing techniques for brainstorming and exploration to assist in coming up with a concept for your XR and 3D projects. Here is what we will be covering:

IDENTIFY THE WHY Find a clear purpose, a problem that needs to be solved. Avoid creating something for the sake of using new technology.

BALANCE INNOVATION AND PRACTICALITY What is innovation? Designing within constraints.

CONSIDER OUTSIDE INFLUENCE Where people will interact ...

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