Chapter 7

The UI of XR

Throughout this chapter we will be looking at how to design a user interface (UI) for extended reality. Many of the foundational elements of usability for UI design remain, but with immersive interactions there are some new challenges and considerations that deserve extra attention. We will be focusing on those.

THE Z-AXIS Working with depth in UI may be new to you. We will discuss working with the z-axis, working in 3D.

3D INTERFACE METAPHORS To help users navigate a new reality, use interface metaphors that allow them to use their knowledge of interactions in physical space.

TIME AND SPACE When and where you place UI elements can have a major impact on the overall experience. We will consider how to balance 2D and 3D ...

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