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Employing Third-Party Libraries in ESP32 Projects
In the previous chapters, we mostly stayed in the ESP-IDF environment and used the components and libraries that come with it. However, developing an IoT product usually means that you need help from third parties for practical reasons, such as cost, time, and market needs. It is obvious that every development that we decide to do in-house means more time and more money to burn in order to have a final, working product. However, we can cut some of the costs by using third-party libraries where possible – no need to reinvent the wheel. Market needs can also drive your development decisions. Let’s say your product has to support a specific type of communication layer – for example, Matter, a ...
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