Lights, camera, action…
Okay – we’re not about to create the next movie blockbuster! Instead, it’s the turn of the next batch of components we will be building, which all have some form of action (if you pardon the pun).
In the previous chapter, we started by creating some simple components based on standard HTML5 elements, but which we could refine into more complex versions as the library grows more mature over time. Our next batch of components are a little more involved and show a moving part in (most) ...