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Dojo: The Definitive Guide
book

Dojo: The Definitive Guide

by Matthew A. Russell
June 2008
Intermediate to advanced
488 pages
15h 3m
English
O'Reilly Media, Inc.
Content preview from Dojo: The Definitive Guide

Chapter 7. Drag-and-Drop

Drag-and-drop (DnD) can give your application incredible desktop-like functionality and usability that can really differentiate it from the others. This chapter systematically works through this topic, providing plenty of visual examples and source code. You might build off these examples to add some visual flare to your existing application, or perhaps even do something as brave as incorporate the concepts and the machinery that Dojo provides into a DHTML game that people can play online. Either way, this is a fun chapter, so let's get started.

Dragging

While drag-and-drop has been an integral part of desktop applications for more than two decades, web applications have been slow to adopt it. At least part of the reason for the slow adoption is because the DOM machinery provided is quite primitive in and of itself, and the event-driven nature of drag-and-drop makes it especially difficult to construct a unified framework that performs consistently across the board. Fortunately, overcoming these tasks is perfect work for a toolkit, and Dojo provides facilities that spare you from the tedious and time-consuming work of manually developing that boilerplate yourself.

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Publisher Resources

ISBN: 9780596516482Errata Page