Chapter 7: Unity API – Making Choices and Story Progression
This chapter begins with reviewing how to add a script component to a game object in Unity. By creating a script component associated with a C# file, code can be written to load the compiled JSON files created by the ink-Unity Integration plugin from ink source files as part of the Unity scene. Next, we will examine how to load an ink story and start to progress through it. We will see how to programmatically make selections of options presented by ink and then how to continue story progression as a result. We will end with an example of a common approach of presenting multiple user interface elements to a player in Unity. A user will be able to click buttons in Unity and guide story ...
Get Dynamic Story Scripting with the ink Scripting Language now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.