December 2008
Intermediate to advanced
336 pages
7h 57m
English
We’ll go a bit deeper into Motion’s 3D world by adding a camera to a scene and then turning on and working with the various interface elements that allow us to navigate. We’ll also build a couple of “sets” in different locations in 3D space and learn how to quickly jump to different elements and adjust them. In Chapter 13, we’ll animate the camera to fly to each of these sets, completing the project.
Let’s begin by building a little project that will have three “sets.” A set is several related objects located in the same general region. Think of it like a Hollywood movie set: a set in Motion can have walls, a floor, a ceiling, and all sorts ...
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