Chapter 12. Using Cameras and Navigating in 3D Space

<authorgroup>MARK SPENCER</authorgroup>

We’ll go a bit deeper into Motion’s 3D world by adding a camera to a scene and then turning on and working with the various interface elements that allow us to navigate. We’ll also build a couple of “sets” in different locations in 3D space and learn how to quickly jump to different elements and adjust them. In Chapter 13, we’ll animate the camera to fly to each of these sets, completing the project.

Building a Set

Let’s begin by building a little project that will have three “sets.” A set is several related objects located in the same general region. Think of it like a Hollywood movie set: a set in Motion can have walls, a floor, a ceiling, and all sorts ...

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