Chapter 14. Animating Cameras in Motion’s 3D Space Using Behaviors
In Chapter 13, I discussed three “rules” for preparing your 3D project that will go a long way in making the camera animation process go smoothly:
Build your first set at the center of the virtual world (at 0,0,0).
Have all your sets face the same direction.
If needed, move the anchor point for each group inside the group.
As discussed, Motion uses two distinct approaches to animation: keyframing and behaviors. With traditional keyframing, you set specific values at specific points in time and then determine how Motion changes, or interpolates, the value between any two keyframes. Behaviors are procedural animations, which means you apply them, ...
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