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Essential ActionScript 2.0
book

Essential ActionScript 2.0

by Colin Moock
June 2004
Intermediate to advanced
528 pages
21h 34m
English
O'Reilly Media, Inc.
Content preview from Essential ActionScript 2.0
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
Bring on the Patterns
|
351
If after finishing Part III, you’re keen to learn more about design patterns, you should
definitely purchase a copy of GoF. The theory in that book is language agnostic, but
the examples focus on C++ and Smalltalk.
Here’s an excerpt from GoF that introduces the concept of design patterns. It should
give you a feel for the tone of the book (while also giving the present text an opportu-
nity to pay homage to its groundbreaking work):
[Design patterns are] descriptions of communicating objects and classes that are cus-
tomized to solve a general design problem in a particular context.
A design pattern names, abstracts, and identifies the key aspects of a common design
structure that make it useful for creating reusable object-oriented design. The design
pattern identifies the participating classes and instances, their roles and collabora-
tions, and the distribution of responsibilities. Each design pattern focuses on a particu-
lar object-oriented design problem or issue. It describes when it applies, whether it can
be applied in view of other object-oriented design constraints, and the consequences
and trade-offs of its use.
If you know Java (or are willing to learn a little), you might also try Applying UML
and Patterns: An Introduction to Object-Oriented Analysis ...
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Publisher Resources

ISBN: 0596006527Catalog PageErrata