— A balanced tree structure where every internal node has either two children or three children.
A
accepting state
— A state that makes a finite automaton accept its input if it finishes reading the input while in that state.
adaptive quadrature
— A technique in which a program detects areas where its approximation method may produce large errors and then refines its method in those areas.
adjacent
— Said of two nodes that are connected by a link.
Advanced Encryption Standard (AES)
— A symmetric-key encryption algorithm that uses a substitution-permutation network.
adversary
— In cryptography, a person trying to intercept and decipher a message sent by a sender to a receiver.
algorithm
— A recipe for getting something done.
amortized analysis
— Analysis of an algorithm's time, memory use, or other measures over a period of time rather than in the worst case.
ancestor
— In a tree, a node's parent, its parent's parent, and so on, to the root node.
array
— A chunk of contiguous memory that a program can access by using indices—one index per dimension in the array.
associative array
— See hash table.
asymptotic performance
— The limit of an algorithm's performance as the problem size grows very large.
attacker
— In cryptography, a person trying to intercept and decipher a message sent by a sender to a receiver.
augmenting path
— A path ...
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