The Persuasive Patterns Game
The 57 patterns described in this book are strong mechanisms for persuasion. They can be used in digital and physical products to increase customer loyalty or to attract new customers.
To foster creativity with the patterns, set aside an hour to play the following game with teammates, friends, or even on your own:
If your task is to create a “good” persuasive scenario, don’t concern yourself with the potential cost/benefit ratio or practicality of implementing the persuasive technique. Go all out for creating a positive change.
For an “evil” scenario, the trick is to throw off the constraints of what you’d normally consider to be morally or ethically acceptable. Take the concept as far as you can. Embrace your inner archvillain.
When you have voted for the most influential scenario, discuss ...
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