O'Reilly logo

Exploiting Online Games: Cheating Massively Distributed Systems by Gary McGraw, Greg Hoglund

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 7. Building a Bot

Figure . 

In Chapter 6, we introduce a number of techniques for taking apart and understanding game clients. Each such technique is interesting in its own right, from interposing between the game software and the video rendering system, through injecting new memory values and DLLs, all the way to monitoring and adjusting game-related network traffic. However, a collection of techniques like those described in Chapter 6 is always most powerfully applied in concert. Now that you are armed with a quiver of game manipulation techniques, let’s put them all together into a coherent package. To do this, we will build a bot.

The ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required