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Fabulous Adventures in Data Structures and Algorithms
book

Fabulous Adventures in Data Structures and Algorithms

by Eric Lippert
September 2026
Intermediate
368 pages
10h 37m
English
Manning Publications
Content preview from Fabulous Adventures in Data Structures and Algorithms

Part 3 Probabilities

Generating random numbers that match a desired distribution is common in games, simulations, and other applications, but the way we represent random numbers in most programming languages is limited. We’ve built libraries for high-level manipulation of sequences; we could do the same for probability distributions. In this part, we’ll sketch out a library of operators for manipulating probabilistic quantities.

A more powerful API is great, but we should aim higher. Modern programs often must automate important decisions in a world full of uncertainty, and our programming tools should help us make principled, evidence-based decisions.

Suppose I have an algorithm that is on average 99.9% accurate at determining whether ...

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