CHAPTER 6

Move the Camera

Movement is an integral component in film and animation. Cinematographers carefully consider when and how to move the camera to help tell the story. Every pan, tilt, dolly, track, and zoom needs to be well thought out. This chapter focuses on simulating these camera moves in Flash.

Creating New Worlds

Panning the Camera

Zooming

Tracking Camera Movements

Parallax Scrolling

Simulating Cinematic Effects in Flash

Chapter 3 briefly introduced several types of camera movements such as pans, tilts, zooms, and tracking shots. This chapter will explore how to achieve these in Flash. A general rule to follow for any type of camera movement is to always begin and end with a good composition. Before discussing each camera movement ...

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