Text Properties by Subpanel
So far, this chapter has only scratched the surface when it comes to tweaking type. Printers, graphic artists, and typographers have dozens of methods for arranging and positioning type—and, with TLF text, so do you. These settings determine the space between individual letters, between words, and between lines and paragraphs. There are settings to set margins and to justify or center text. The possibilities may boggle your mind if you're not up to speed with printing jargon. And the fact is, you may never use some of the text tools provided in Flash. Still when you need them, it's helpful to know where the tools are, so here's a subpanel-by-subpanel description of the text properties.
Note
Keep in mind, some properties are available only to a specific text engine or text type.
Text Engine Properties
As explained on Text Questions, the top of the Text Properties panel has menus for choosing the text engine (TLF Text or Classic Text) and the text type (Figure 6-20). For every text type except Classic static text, there's an Instance Name box. Give your text an instance name, and then you can refer to it in ActionScript code. This gives you the opportunity to change text properties as your Flash animation runs. In the lower-right corner use the "Change orientation of text" box to change the direction the text flows when you're working with different languages. This option is not available for Classic dynamic text or Classic input text.
Figure 6-20. Menus to ...
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