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Fundamentals of Adventure Game Design by Ernest Adams

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Introduction

This book defines adventure games and covers the history and evolution of these games from text-based to today’s hybrids. We’ll explore the features common to adventure games and the gameplay mechanics that define the genre in depth. We’ll cover puzzle structure, game flow, dialogue, and language, all of which form integral parts of the adventure game. This book finishes with a discussion of the art and user interface that is unique to this genre.

What Are Adventure Games?

Many video games don’t need a story, but in adventure games, the story is the point, the main reason people play. As the designer of an adventure game, it’s your job to bring a world to life—a world in which a story is taking place. Your talents at creating places, ...

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