September 2021
Intermediate to advanced
716 pages
23h 12m
English
Content preview from Fundamentals of Computer Graphics, 5th Edition
177
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9 The Graphics Pipeline
The previous several chapters have established the mathematical scaffolding we need to look at the second major approach to rendering: drawing objects one by one onto the screen or object-order rendering. Unlike in ray tracing, where we consider each pixel in turn and find the objects that influence its color, we’ll now instead consider each geometric object in turn and find the pixels that it could have an effect on. The process of finding all the pixels in an image that are occupied by a geometric primitive is called rasterization, so object-order rendering can also be called rendering by rasterization. The sequence of operations that is required, starting with objects and ending by ...
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