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Fundamentals of Computer Graphics, 4th Edition
book

Fundamentals of Computer Graphics, 4th Edition

by Steve Marschner, Peter Shirley
October 2018
Beginner
734 pages
22h 15m
English
A K Peters/CRC Press
Content preview from Fundamentals of Computer Graphics, 4th Edition

Chapter 25

Computer Graphics in Games

Naty Hoffman

Of all the applications of computer graphics, computer and video games attract perhaps the most attention. The graphics methods selected for a given game have a profound effect, not only on the game engine code, but also on the art asset creation, and even sometimes on the gameplay, or core game mechanics.

Although game graphics rely on the material in all of the preceding chapters, two chapters are particularly germane. Games need to make highly efficient use of graphics hardware, so an understanding of the material in Chapter 17 is important.

In this chapter, I will detail the specific considerations that apply to graphics in game development, from the platforms on which games run to the game ...

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Publisher Resources

ISBN: 9781482229417