September 2009
Beginner
700 pages
23h 17m
English
Part One of Fundamentals of Game Design examines the essential principles of designing video games. The first chapter proposes a philosophy of what video games are and how they entertain. Chapter 2 explains several important design concepts and introduces the player-centric approach to the process of game design itself. It also describes several aspects of design in the commercial environment, including documents used and job roles. Chapter 3 describes how to get from the initial “great idea” stage to a formal game concept that is detailed enough to elaborate into a complete design.
The remaining chapters of Part One are devoted to specific aspects of video games that you will encounter when you’re designing ...
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