Learning Outcomes
By the end of this chapter, you will be able to:
•Use Loop Condition parameter control to arrange music according to the game score.
•Use Transition Markers and parameter control to arrange music according to the game score.
•Use Transition Regions and parameter control to arrange music according to the game score.
•Use Transition Timelines to smoothly change from one music section to another.
In the Chapter 24, we set up music that uses controlled randomization to add variety to prevent noticeable repetition and looping.
But game music can do much more than this. It can be used to inform the player about what’s happening – for example, when playing Zelda: Breath of the Wild, often ...
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