© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
B. BorsGame Backend Developmenthttps://doi.org/10.1007/978-1-4842-8910-5_3

3. Dedicated Game Servers

Balint Bors1  
(1)
Munich, Germany
 

In Chapter 1, you implemented a very simple way of server hosting. In this chapter, you go further and implement a more advanced solution with the help of PlayFab, as well as in Azure with Kubernetes and Agones. You will explore and learn what you need to create online multiplayer games.

First, you will review different server hosting alternatives. Then, using PlayFab’s multiplayer server hosting feature and the provided SDK, you will enable online multiplayer mode for your game.

In the second part of this chapter, you move on ...

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