Chapter 14. Final Character Deformation
CD Files
Kila_FaceRig_BS.mb
Kila_FaceRig_Jnt.mb
Kila_Bound_BS.mb
Kila_Skinned.mb
Grae_FaceRig_BS.mb
Grae_FaceRig_Jnt.mb
Grae_Bound_BS.mb
Grae_Skinned.mb
KilaBody.tga
KilaHair.tga
KilaHead.tga
GraeBody.tga
GraeMisc.tga
GraeWing.tga
GraeBody_Bump.tga
GraeMisc_Bump.tga
GraeBody_Spec.tga
GraeMisc_Spec.tga
We have a model and a rig for both Kila and Grae, and now we need to connect the rigs to the models so that one will drive the other. We’ll do that here in this chapter, using techniques already discussed: mesh binding and painting weights. You’ve worked with these techniques in Chapter 6 and extensively in Chapter 13, so you should be well acquainted with using them.
Preparation and Binding
Before we can ...
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