Learning from Desktop Tower Defense—and What Its Developer Learned the Hard Way
When Paul Preece launched his Flash game Desktop Tower Defense in 2007 (see Figure 9-3), he was just a Visual Basic programmer with no professional experience in game development. Within three years, he’d become a co-founder of KIXEYE, one of the industry’s most profitable social gaming companies.
Figure 9-3: Desktop Tower Defense
The game became phenomenally popular, played by upwards of 150 million people, but as noted in the beginning of this book, Preece considers it a failure, since it didn’t earn the money it could have had he made some simple tweaks.
Ironically, KIXEYE went on to deploy Desktop Defender, a version of Desktop Tower Defense, on Facebook (see Figure 9-4). It wasn’t very popular, but because it was far better monetized, it earned about as much money as the far more popular original version on the web.
Figure 9-4: Desktop Defender on Facebook
So if Preece could do Desktop Tower Defense over again, what would he do? Read on to find out.
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