Chapter 8: The Scriptable Render Pipeline in Unity

In the Chapter 7, Understanding the Mathematics of Computer Graphics in Unity, we learned about the mathematics used in computer graphics. This knowledge is general computer graphics knowledge, and all 3D software and game engines use those mathematical concepts. For a game engine, rendering is one of the most important functions. In this chapter, we will specifically explore the rendering functions provided by Unity.

The following key topics will be explored in this chapter:

  • An introduction to the Scriptable Render Pipeline
  • Working with Unity's Universal Render Pipeline
  • The Universal Render Pipeline shaders and materials
  • Increasing performance of the Universal Render Pipeline

By the end ...

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