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Game Engine Architecture, Second Edition, 2nd Edition by Jason Gregory

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2Tools of the Trade

Before we embark on our journey across the fascinating landscape of game engine architecture, it is important that we equip ourselves with some basic tools and provisions. In the next two chapters, we will review the software engineering concepts and practices that we will need during our voyage. In Chapter 2, we’ll explore the tools used by the majority of professional game engineers. Then in Chapter 3, we’ll round out our preparations by reviewing some key topics in the realms of object-oriented programming, design patterns and large-scale C++ programming.

Game development is one of the most demanding and broad areas of software engineering, so believe me, we’ll want to be well equipped if we are to safely navigate the ...

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