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Game Programming Algorithms and Techniques: A Platform-Agnostic Approach
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Game Programming Algorithms and Techniques: A Platform-Agnostic Approach

by Sanjay Madhav
December 2013
Intermediate to advanced
352 pages
10h 6m
English
Addison-Wesley Professional
Content preview from Game Programming Algorithms and Techniques: A Platform-Agnostic Approach

Appendix A. Answers to Review Questions

This appendix presents you with the answers to the review questions at the end of Chapters 112.

Chapter 1: Game Programming Overview

1. The early consoles were programmed in assembly language because they had an extraordinarily small amount of memory and processing power. A high-level language would have added too much overhead, especially because compilers at the time were not nearly as optimized as they are today. Furthermore, the early consoles typically did not have development tools that would have been able to facilitate high-level language usage, even if it were feasible.

2. Middleware is a code library written by a third party to solve a specific problem in games. For example, Havok is a physics ...

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Publisher Resources

ISBN: 9780133463200Purchase book