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Cameras in 3ds Max are either of two types: Target or Free. The concept is very similar to the Target and Free lights you created in Chapter 10; Target cameras are usually fairly stationary and pointed at a particular object or in a particular direction, whereas Free cameras are best for animating freely along a path.

Some of the topics covered in this chapter are as follows:

  • Camera concepts – 3ds Max cameras are based on traditional 35 mm photography.
  • Target and Free cameras – Learn to create and transform Target cameras and Free cameras.
  • Camera parameters – Learn to adjust the focal length and field of view (FOV).
  • Camera viewport controls

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