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Getting Started in 3D with 3ds Max
book

Getting Started in 3D with 3ds Max

by Ted Boardman
September 2012
Beginner content levelBeginner
436 pages
12h 53m
English
Routledge
Content preview from Getting Started in 3D with 3ds Max

Image

Cameras in 3ds Max are either of two types: Target or Free. The concept is very similar to the Target and Free lights you created in Chapter 10; Target cameras are usually fairly stationary and pointed at a particular object or in a particular direction, whereas Free cameras are best for animating freely along a path.

Some of the topics covered in this chapter are as follows:

  • Camera concepts – 3ds Max cameras are based on traditional 35 mm photography.
  • Target and Free cameras – Learn to create and transform Target cameras and Free cameras.
  • Camera parameters – Learn to adjust the focal length and field of view (FOV).
  • Camera viewport controls
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Publisher Resources

ISBN: 9780240823959