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Getting Started with Arduino, 3rd Edition
book

Getting Started with Arduino, 3rd Edition

by Massimo Banzi, Michael Shiloh
December 2014
Beginner
260 pages
5h 10m
English
Make: Community
Content preview from Getting Started with Arduino, 3rd Edition

Chapter 4. Really Getting Started with Arduino

Now you’ll learn how to build and program an interactive device.

Anatomy of an Interactive Device

All of the objects we will build using Arduino follow a very simple pattern that we call the interactive device. The interactive device is an electronic circuit that is able to sense the environment by using sensors (electronic components that convert real-world measurements into electrical signals). The device processes the information it gets from the sensors with behaviour that’s described in the software. The device will then be able to interact with the world by using actuators, electronic components that can convert an electric signal into a physical action.

Sensors and Actuators

Sensors ...

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Publisher Resources

ISBN: 9781449363321Errata Page