Ghidra Software Reverse-Engineering for Beginners - Second Edition
by David Álvarez Pérez, Ravikant Tiwari
11
Developing Ghidra Plugins
In this chapter, we will dig into the details of Ghidra plugin development, as introduced in Chapter 4, Using Ghidra Extensions. Throughout this chapter, you will learn how to implement your own plugins in order to arbitrarily extend Ghidra’s features.
We will start by providing an overview of some existing plugins so that you can explore some ideas from other developers that may inspire you. Next, we will analyze the source code of the plugin skeleton included with Ghidra and available from Eclipse when creating a new plugin.
Finally, we will review a Ghidra plugin example based on the skeleton mentioned previously. This will allow us to dig into the details of implementing a new GUI docking window by adding components ...
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