13
Converting the Application to a PWA
Over the course of the last couple of chapters, it may have started to become clear that we are closing in on the end of our journey. Passing through the sweeping, vast countryside that is Babylon.js, we’ve seen and done much, and Space-Truckers is a functionally complete game thanks to our efforts. Now, we have one last stretch on the highway to cover in this chapter before we hit the off-ramp to the side-streets of Chapter 14, Extended Topics, Extended chapter.
Just because we’re close to the end doesn’t mean we are there yet – close doesn’t count when it comes to Space-Truckers or orbital mechanics, only horseshoes and hand grenades. We’ve still got some road ahead of us, Space-Trucker, and there’s still ...
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