August 2007
Intermediate to advanced
1008 pages
21h 13m
English
Tristan Lorach NVIDIA Corporation
Rich animation is an important aspect of any modern game, and blend shapes are among the most effective techniques to drive this animation. With the capabilities introduced in DirectX 10 hardware, prior GPU-based implementations can be extended to support much more flexible blending scenarios. In this chapter we present two strategies for moving beyond the previous limitations on GPU-accelerated implementations of blend shapes. Figure 3-1 illustrates several facial expressions created from multiple blend shapes.

Figure 3-1. This Character Has More Than 50 Blend ...