August 2007
Intermediate to advanced
1008 pages
21h 13m
English
Eugene d’Eon NVIDIA Corporation
David Luebke NVIDIA Corporation
The shading performance of modern GPUs, coupled with advances in 3D scanning technology, research in rendering of subsurface scattering effects, and a detailed understanding of the physical composition of skin, has made it possible to generate incredibly realistic real-time images of human skin and faces. Figure 14-1 shows one example. In this chapter, we present advanced techniques for generating such images. Our goal throughout is to employ the most physically accurate models available that exhibit a tractable real-time implementation. Such physically based models provide flexibility by supporting realistic rendering ...