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GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
book

GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics

by Randima Fernando
March 2004
Intermediate to advanced
816 pages
16h 56m
English
Addison-Wesley Professional
Content preview from GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics

Chapter 39. Volume Rendering Techniques

Milan Ikits University of Utah

Joe Kniss University of Utah

Aaron Lefohn University of California, Davis

Charles Hansen University of Utah

This chapter presents texture-based volume rendering techniques that are used for visualizing three-dimensional data sets and for creating high-quality special effects.

Introduction

Many visual effects are volumetric in nature. Fluids, clouds, fire, smoke, fog, and dust are difficult to model with geometric primitives. Volumetric models are better suited for creating such effects. These models assume that light is emitted, absorbed, and scattered by a large number of particles in the volume. See Figure 39-1 for two examples.

(a) Cumulus clouds and (b) fire simulation.

Figure 39-1. Volumetric ...

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Publisher Resources

ISBN: 9780321545404Purchase book