March 2004
Intermediate to advanced
816 pages
16h 56m
English
Milan Ikits University of Utah
Joe Kniss University of Utah
Aaron Lefohn University of California, Davis
Charles Hansen University of Utah
This chapter presents texture-based volume rendering techniques that are used for visualizing three-dimensional data sets and for creating high-quality special effects.
Many visual effects are volumetric in nature. Fluids, clouds, fire, smoke, fog, and dust are difficult to model with geometric primitives. Volumetric models are better suited for creating such effects. These models assume that light is emitted, absorbed, and scattered by a large number of particles in the volume. See Figure 39-1 for two examples.
(a) Cumulus clouds and (b) fire simulation.
Figure 39-1. Volumetric ...
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