Chapter 16. Define the Visual Context

CHAPTER OVERVIEW

This chapter concentrates on those elements that have far-reaching impact on your graphics production but often get overlooked. Here, we return to the task of assessing the learning environment or landscape first introduced in Chapter Two. We look at the design decisions that need to be made early in the process because they also affect subsequent graphics development. These include decisions about the following:

  • Learner profile

  • Learning environment

  • Delivery media and platform

  • Production issues, including the equipment, formats, and even schedules

In e-learning, programming issues are also part of production, so in this chapter we outline some of the issues about programming that can affect your ...

Get Graphics for Learning: Proven Guidelines for Planning, Designing, and Evaluating Visuals in Training Materials now with the O’Reilly learning platform.

O’Reilly members experience live online training, plus books, videos, and digital content from nearly 200 publishers.