6.1. The Rectangle Structure
In Chapter 2 we discussed the Rectangle and RectangleF structures, and how to use their properties and methods. In this chapter we will discuss the functionality that we missed in Chapter 2. To refresh your memory, let’s take a quick look at the Rectangle structure.
A Rectangle object stores the top left corner and height and width of a rectangular region. In this section we will see how to create and use the Rectangle structure.
6.1.1. Constructing a Rectangle Object
There are several ways to create a Rectangle object. For example, you can create a Rectangle object from four integer values representing the starting point and size of the rectangle, or from Point and Size structures. Listing 6.1 creates Rectangle ...
Get Graphics Programming with GDI+ now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.