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Graphics Programming with GDI+ by Mahesh Chand

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Chapter 2. Your First GDI+ Application

In this chapter we move to the more practical aspects of writing graphics applications using GDI+ in the .NET Framework. This chapter is the foundation chapter and discusses vital concepts, including the life cycle of a graphics application. After reading this chapter, you should understand the basics of the GDI+ coordinate system, basic graphics structures used by GDI+, drawing surfaces, and how to write a graphics application using GDI+.

To write a graphics application, a good understanding of drawing surfaces and coordinate systems is necessary. We will begin by discussing these concepts and how they are represented in GDI+. Then you’ll learn step-by-step how to write a graphics application in the .NET ...

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