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Hands-On Artificial Intelligence with Unreal Engine
book

Hands-On Artificial Intelligence with Unreal Engine

by Francesco Sapio
April 2019
Beginner to intermediate
552 pages
12h 20m
English
Packt Publishing
Content preview from Hands-On Artificial Intelligence with Unreal Engine

Creating a NavArea class in C++

It's easy to create a NavArea class in C++ as well. First of all, you need to create a new C++ class that inherits from the NavArea class, as shown in the following screenshot:

By convention, the name should start with "NavArea_". Therefore, you can rename it NavArea_Desert (just to vary which kind of terrain the AI can face, since we created a Jungle previously) and place it in "Chapter3/Navigation":

Once you have created the class, you just need to assign the parameters in the constructor. For your convenience, ...

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Publisher Resources

ISBN: 9781788835657