To include application metadata, we create an application manifest file like those used in Chapter 3, Go to the Rescue!, and Chapter 4, Walk – Building Graphical Windows Applications, when we were building applications using the Common Controls widget set (via Walk and andlabs UI). The contents of the assemblyIdentity instance is used to determine the metadata about the executable. For a platform-independent GUI, the file should look like the following:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?><assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3"> <assemblyIdentity version="1.0.0.0" processorArchitecture="*" name="Chapter14" type="win32"/> ...