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Hands-On Programming with R
book

Hands-On Programming with R

by Garrett Grolemund
July 2014
Beginner to intermediate
252 pages
5h 23m
English
O'Reilly Media, Inc.
Content preview from Hands-On Programming with R

Chapter 1. The Very Basics

This chapter provides a broad overview of the R language that will get you programming right away. In it, you will build a pair of virtual dice that you can use to generate random numbers. Don’t worry if you’ve never programmed before; the chapter will teach you everything you need to know.

To simulate a pair of dice, you will have to distill each die into its essential features. You cannot place a physical object, like a die, into a computer (well, not without unscrewing some screws), but you can save information about the object in your computer’s memory.

Which information should you save? In general, a die has six important pieces of information: when you roll a die, it can only result in one of six numbers: 1, 2, 3, 4, 5, and 6. You can capture the essential characteristics of a die by saving the numbers 1, 2, 3, 4, 5, and 6 as a group of values in your computer’s memory.

Let’s work on saving these numbers first and then consider a method for “rolling” our die.

The R User Interface

Before you can ask your computer to save some numbers, you’ll need to know how to talk to it. That’s where R and RStudio come in. RStudio gives you a way to talk to your computer. R gives you a language to speak in. To get started, open RStudio just as you would open any other application on your computer. When you do, a window should appear in your screen like the one shown in Figure 1-1.

Figure 1-1. Your computer does your bidding when you type R commands at the prompt ...
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ISBN: 9781449359089Errata Page