Setting up target platforms

To be able to deploy games on multiple platforms, a little extra work is involved. You're going to be using Flash, primarily, to develop your game, but we'll walk through what you need to download and set up for all of the major platforms that HaxeFlixel supports. We'll be going into detail about how to build each of these platforms in Chapter 7, Deploying to Multiple Platforms.

Flash

Haxe and OpenFL will build to Flash out of the box, so there's not really anything special you have to do in order to deploy to Flash. That said, to debug Flash content you should download the Flash debug player.

On Windows, you will be able to place breakpoints and inspect variables; on Mac, you will just get popups with stack traces when ...

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