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Head First Kotlin
book

Head First Kotlin

by Dawn Griffiths, David Griffiths
February 2019
Beginner
480 pages
11h 48m
English
O'Reilly Media, Inc.
Content preview from Head First Kotlin

Chapter 3. functions: Getting Out of Main

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It’s time to take it up a notch, and learn about functions.

So far, all the code you’ve written has been inside your application’s main function. But if you want to write code that’s better organized and easier to maintain, you need to know how to split your code into separate functions. In this chapter, you’ll learn how to write functions and interact with your application by building a game. You’ll discover how to write compact single expression functions. Along the way you’ll find out how to iterate through ranges and collections using the powerful for loop.

Let’s build a game: Rock, Paper, Scissors

In all the code examples you’ve seen so far, we’ve added code to the application’s main function. As you already know, this function launches your application as it’s the function that gets executed when you run it.

This approach has worked well while we’ve been learning Kotlin’s basic syntax, but most applications in the real-world split the code across multiple functions. This is because:

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Each function is a named section of code that performs a specific task. As an example, you could write a function named max that determines the highest value out of two values, and then call this function at various stages in your application.

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Publisher Resources

ISBN: 9781491996683Errata Page