images Referencing is a major part of a studio pipeline. Knowing how it works and ways to make it work better are essential to a professional workflow.



UP UNTIL THIS POINT, WE'VE BEEN USING scene files that have all of the rigs imported into the shot. The reason we've done that is to make sure that you are focusing solely on the cheat at hand, and not trying to overcome any technical hurdles unrelated to the chapter.

Now, we're going to dive right into referencing, and hopefully we'll be able to use referenced scene files from now on ...

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