SPLINE CURVES, or just “splines” (or even just “curves”), are the lifeblood of computer animation. They're a surprisingly efficient and comprehensive method of representing motion. Much of your time animating will be spent perusing these little red, blue, and green intertwined curves, so it makes sense to get comfortable with them. This chapter is all about facilitating your comfort.

Opening the Graph Editor to what looks like a spaghetti dinner gone bad can be intimidating, but we'll make understanding splines a quick study. We'll go through the simple concepts that make reading them easy and powerful. Then we'll try out some ...

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